I was BORED OUT OF MY MIND today and decided to take a few character alignment tests.
I seem to be very consistently Lawful Neutral.
A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government. The common phrase for lawful neutral is “true lawful.” Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
Here’s a long one that tells you even more!
Lawful Neutral Human Druid/Sorcerer (2nd/2nd Level)
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Lawful Good —– XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good —- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good —- XXXXXXXXXXXXX (13)
Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
True Neutral —- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral – XXXXXXXXXXXXXXXXX (17)
Lawful Evil —– XXXXXXXXXXXXXX (14)
Neutral Evil —- XXXXXXXXXX (10)
Chaotic Evil —- XXXX (4)
Law & Chaos:
Law —– XXXXXXXXXXXXX (13)
Neutral – XXXXXXXXX (9)
Chaos — XXX (3)
Good & Evil:
Good —- XXXXXXXXXX (10)
Neutral – XXXXXXXXXXXXXX (14)
Evil —- X (1)
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXXXXXXXXXX (12)
Elf —— XXXXXXXXXX (10)
Gnome —- XXXXXXXXXX (10)
Halfling – XXXXXX (6)
Half-Elf – XXXXXX (6)
Half-Orc – XXXX (4)
Barbarian – XXXXXX (6)
Bard —— XXXXXXXXXX (10)
Cleric —- XXXXXXXX (8)
Druid —– XXXXXXXXXXXXXX (14)
Fighter — XXXXXX (6)
Monk —— XXXXXXXXXXXX (12)
Paladin — XXXXXXXXXX (10)
Ranger —- XXXXXX (6)
Rogue —– XXXXXXXXXXXX (12)
Sorcerer — XXXXXXXXXXXXXX (14)
Wizard —- XXXXXXXXXXXX (12)