Quake rules and here’s why:
10. When you’re totally out of ammo, you still get an axe
Almost as good as the crowbar in Half-Life (though nothing will ever beat that), when you’ve exhausted all ammo (Shamblers, anyone?) you’re left with a little bloody axe that you swing like a dork. It’s freaking great.
9. Scrags
I love Scrags, and I’m not really sure why. I remember we had to make soda bottle water rockets in 5th grade, and I managed to decorate mine to look like a Scrag (obsessive much?). There’s a level that’s almost entirely Scrags; I like to go into God mode and just play with them. Yeah, I’m that cool.
8. You kill the final boss by waiting until a purple spiked ball floats through her
To my little first grade mind when I first played through Quake, this was so freaking amazing. You had to time it so that you went through a teleport gate as the little spiky goes through her body. While you’re surrounded by Shamblers. And lava. Yay.
7. Story line? Pfft.
That was the good thing about mindless FPS games back in the early nineties—they were mindless. I like shooters, especially when there’s no other point than to see how good you can be with strafing while shooting. When (actual) story lines are developed, it loses some of the genre’s charm.
6. Cheating is super fun
No clip activated in water + God mode = JESUS FLIGHT! I always used to fly up and out of the map, or into the weird little ceiling textures above some of the upper levels. It was great. I really need to play more Quake.
5. The Nailgun(s)
DUDE I LOVE THESE. I got my gamer name (Nailpit) partially due to these guns. There’s nothing more satisfying than firing a crapton of nails at stuff. Except maybe being Gordon Freeman.
4. Shamblers
These things scared me when I was little. I really, really didn’t like them. They shoot lightning bolts from their hands and make this awful guttural growl. Plus they’re one of the hardest enemies to kill.
3. Quake is perfect for speedruns
Quake Done Quick and The Rabbit Run are two very nice speedruns through all the levels of Quake, proving that with games like these, run-throughs can be done at a ridiculously fast pace. Pretending to be good at doing so is pretty fun, too.
2. Quake begot Half-Life
And we all know how awesome Half-Life is.
1. The fact that you can play it effectively with just arrow keys, a spacebar, and the control button
This is my favorite component of Quake. It has a y-axis, but you don’t really need to use it. “Aiming” is essentially accomplished by pointing your weapon in the general direction of the enemy and firing; there’s never any real need to look up or down, unless you’re paranoid about platforms or possible enemies on floors above.
I guess I like it ‘cause you don’t need a mouse to play it, just a bit of finger dexterity on the keyboard. That appealed very strongly to my first grade mind, and now that the majority of games I play are on the Xbox 360 or are PC games that require the use of y-axis looking, I really appreciate the simplicity of “up, down, right, left, spacebar jump, control key shoot” gameplay.
Woot.
Today’s song: Caramelldansen by Caramell